JISC 3D Visualisation in the Arts Network
3DVisA Bulletin, Issue 1, September 2006
ISSN 1751-8962 (Print) ISSN 1751-8970 (Online)
Editorial by Anna Bentkowska-Kafel
Welcome to the first issue of the 3DVisA Bulletin.
The Bulletin is intended as a forum for a community–wide debate on key and topical issues in the use of
3D visualisation within Arts and Humanities subject areas. It will be published every six months and will
profile projects and people, so that we know better
who we are and what we do within the 3D community;
where to look for inspiration, expertise and models of
good practice. As this issue already proves, we promise
not to shy away from difficult issues and polemics.
Contributors to this issue place themselves on opposite
sides of representational and non–representational visualisation.
Your responses, suggestions and contributions
to the forthcoming issues of the 3DVisA Bulletin are
most welcome.
The overarching theme of this issue is place. 'Place
is as much a psychological phenomenon as it is a physical
one', write Yehuda E. Kalay and Paul Grabowicz. How
does this affect digital visualisation, and how the latter
changes our relationship to real places?
Dartington College in Devon, the venue of the
3DVisA Launch, is renowned for its contribution to
the visual and performing arts. In this context, it seems appropriate also to look at the use of 3D visualisation
techniques in these domains. Scholars and students from
the University of California at Berkeley are recreating
the jazz club scene of the 1950s in West Oakland,
California. The challenges this project represents will
be familiar to many.
BioMapping, a 3D method featured in this issue,
is notable for its participatory character and wide appeal
to various audiences. The artist, Christian Nold offers
an alternative view to ubiquitous surveillance and
biometric controls.
As we embark on new projects we must not neglect
the work which has been done in the past, paying
particular attention to created electronic resources,
their use and preservation. Drawing on his work on
the digital reconstruction of the Buddhist stupa at
Borobudur, Java, Michael Greenhalgh casts a critical
eye over the models of the Phimai Temple site in
Thailand, and assesses the limitations of VR technology.
The expectations of online resources often go beyond
their original purpose. The Internet opens up digital
reconstructions of heritage 'to people who otherwise
would never be exposed to these cultural sites' (Kalay
and Grabowicz). Phimai demonstrates the importance
of such resources for broadening the understanding
of other cultures and religions.
© 3DVisA and Anna Bentkowska-Kafel, 2006.
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